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CG_BASnpR (Update 01)

Marat K - 武器 - 2022/09/28

The customizable Bolt-Action Sniper Rifle, with animation and sound.

  • 支持的平台
  • 支持的引擎版本
    4.24 - 4.27, 5.0 - 5.1
  • 下载类型
    完整项目
    此产品包含一个完整的虚幻引擎项目文件夹,含有配置文件、内容文件和.uproject文件,可以作为创建新项目的模板使用。

Please read this description carefully before purchasing this project.


In this project, due to the specifics of the animation, the weapon is attached to the LEFT hand. But the socket of the left hand coincides in coordinate with the socket of the right hand.

"LHand_RifleSnap_sckt" Relative Location: x = -19,934999, y = 0,389, z = 9,061; Relative Rotation: x = 52,181999, y = -168,457993, z = 176,009995. For the UE mannequin.


The project has been updated.

Update 01 Reworked animations for picking up weapons, tactical reloading, and full reloading. Added variations of running with a weapon, and changing weapons. https://youtu.be/U-JQh0Epulc



A realistic bolt-action sniper rifle with attachments. Contains example blueprints for assembly.


One sniper rifle, sniper scope, laser/flashlight, compensator, and silencer. 


This project uses a material layering system, so you can give your weapon a different look with different patterns. You can also change only a tint.


Animated for the first person.


Preview: https://youtu.be/x4cFZxexkls Before all updates


Project presentation:  https://youtu.be/BqgvDtKBNyI Before all updates


Important Note: All projects of the "CG series" are based on a common platform, but are not uniform. Each project has a specialized logic of its own one. The project was conceived not as a complete one, but as an asset pack. So that users can take animation and weapon models for themselves in a more advanced project. The blueprints for this project are configured for presentation only. But advanced developers can improve it.


How to upgrade your UE4 Project to UE5: https://dev.epicgames.com/community/learning/talks-and-demos/J5q/upgrading-your-project-to-ue5

技术细节

Features:


 One bolt-action sniper rifle and attachments.

 Character Animation Blueprint for the basic display of Animation.

 Materials and some sound setup.



Number of Meshes: 14 ( 2 SK, and 12 SM).


Collision: Yes. Custom.


Vertex Count: 274 - 16783 vertices per mesh.


LODs: Yes.


Animations: FP character has 38 Animations (Fire, Aim Down Sight, Idle, Reload, Full Reload, Run, Sprint, Jump, Walk, etc.)


The weapon has 12 Animations (Fire, Fire ADS, Reload, Full Reload, etc.)


As a bonus, the project has an animation of a frag grenade throw and an animation of a stun grenade throw.


As well as animation of weapon jamming. There is also a bipod animation for this weapon.



Number of Materials and Material Instances: 3 Material layers, 3 Master materials, 2 Post-process materials, 8 Material instances.


Number of Textures: 40 textures, 17 reticles, 16 patterns.


Texture Resolutions: 3 - 4096x4096, 4 - 2048x2048, 15 - 1024x2048, 11 - 1024x1024, 4 - 512x1024, 1 - 512x512, 1 - 200x200, 1 - 64x64.


Supported Development Platforms: Windows


Documentation: https://drive.google.com/file/d/171yLc0EgwKNjiE7NF8S8QW_K8Uc_svw-/view?usp=sharing