GAS Tools

KhxiSaki - 代码插件 - 2023/04/01

Gain access the power of the GameplayAbilitySystem with a robust gameplay framework to make you developement with GAS easier!

  • 支持的平台
  • 支持的引擎版本
    5.1 - 5.3
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

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WHAT IS GAS Tools?

GAS Tools main goal is to accelerate your game implementation by providing gameplay framework with integration of GameplayAbility plugin, ModularGameplay and Game Features plugin, EnhancedInput plugin and much more!

Common GAS exposes functionality inside GAS by using Component and BlueprintFunction LIbraries so this interaction can be use for player-controlled characters and AI characters

GCC doesn't assume your game architecture, GCC only act as the framework for you to use for your game framework. The design of it is up to you


Features:

Components based (AbilitySystemManager,GCCCore,AbilityQueue)

  • AbilitySystemComponent initialization using IGameFeatureInitStateChange
  • AbilitySystemComponent Helpers(ActivateAbilityWithTags/Ability,BindAbilityWithTag/InputAction...)
  • GameplayAbility, GameplayTag and GameplayAttribute Events(OnAbilityFailed/Activate/Ended,OnAttributeChange/CommitRegisterGameplayTagEvent)(Coming in V3)

Custom Gameplay Ability and AbilitySystemComponent

  • Support for Granted Abilities,GameplayEffects,AttributeSets,AbilityTagRelationshipMapping,AbilitySets,GameplayTagResponseTables
  • GameplayEffectContainers with GameplayAbilities
  • UI Viewmodel for UI bindings(Coming in V3)
  • Activate Ability on Spawn(Passive Abilities)
  • Bind InputAction with Ability(DynamicTag or InputBinding)
  • AbilityQueue System(Coming in V3)

ModularGameplayActors Support

  • Support gameplay actors with GameFeatures that implement IAbilitySystemInterface

技术细节

  • Refactor Gameplay Code
  • Initialization using GameFrameworkinitState
  • Support ModularGameplay and GameFeatures
  • AbilitySystemManagerComponent handling AbilitySystemComponent initialization
  • ASC on PlayerState(Player-Controlled Pawn) or on Pawn(AI-controlled Pawn)
  • EnhancedInput Integration
  • GameplayEffectContainer integration
  • AttributeSet comes with commonly used Attributes(Health,Mana,Stamina)
  • GameFeaturesActions (Add Abilities, Add InputMappingContext)
  • HealthComponent handling events related to Health
  • AbilityQueue System(Coming Soon in v3)
  • GameplayDebugger for debugging(Coming Soon in v3)
  • GameplayTargetingPlugin Integration(Coming Soon in v3)
  • CommonUI Integration(Coming Soon in v3)
  • AIModule Integration(Coming Soon in v3)
  • ModelViewViewModel Support for UI(Coming Soon in v3)


Code Modules:

  • GCC(Runtime)
  • GCCEditor(Editor)


Number of Blueprints: 0

Number of C++ Classes: 84

Network Replicated: (Yes)

Supported Development Platforms: Win64

Version:

2.7 (5.3.2)