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Cowboy Sheriff Girl (Modular)

SDKwarrior - 角色 - 2022/11/26

Sheriff cowboy girl model, suitable for everyone who likes the theme of the west, horses, dust, revolvers.

  • 支持的平台
  • 支持的引擎版本
    4.18 - 4.27, 5.0 - 5.3
  • 下载类型
    资源包
    此产品包含各种虚幻引擎资源,可以选择性导入现有的项目。

The render was made in the Marmoset program, All other photos are taken in the engine.

Technical details

Video Prew: https://www.youtube.com/watch?v=mPIyk_oR53M&t=89s

Video Prew Epic Skeleton: https://www.youtube.com/watch?v=naX0CqjJ8Uo

LOD 0: ~ faces 84707, tris 133178, verts 81131

Rigged with Epic Skeleton.

Easy Animations retarget in Unreal Engine.

Facial expressions are included (Morph Targets, Blendshapes).

You can use this model for face mocap (live stream) and conversation animations.

PBR Textures Metal/Roughness

4K Textures - normal, metallic, roughness, albedo.

9 sets of textures - Body, Head, Cloth1, Cloth2, Hair, Eyes, Eyelashes, Gun, Jaw.

You can also change the color of the eyes and hair.

The model is completely modular, you can remove or add any detail you want.

The body material has a transparency map. So that in movement the body does not pass through clothes.

The skeleton contains additional hair bones "Hair 1, Hair 2, Hair 3, Hair 4". If necessary, I can give separately "bfx without additional bones".

The gun does not have a skeletal mesh and goes as a props. We are not responsible for weapons being props.

技术细节

Features:

  • Blendshapes / Morph Targets / Facial Expressions
  • Wind simulation for hair
  • Modular clothes
  • Epic Skeleton 
  • 3rd person character animations are included
  • Change eye and hair color and body and head

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Animation types (Root Motion/In-place): retarget

Number of characters: 1

Vertex counts of characters: 81131

Number of Materials and Material Instances: 10 and 6

Number of Textures: 36

Texture Resolutions: 4096x4096

Supported Development Platforms:

Documentation: No

Important/Additional Notes: The body material has a transparency map. So that in movement the body does not pass through clothes.

The skeleton contains additional hair bones "Hair 1, Hair 2, Hair 3, Hair 4". If necessary, I can give separately "bfx without additional bones".

The gun does not have a skeletal mesh and goes as a props. We are not responsible for weapons being props.