Add weight and flare to your combat system with Cronus Hitstop.
Join our Discord to ask for help and share your creations: https://discord.gg/aSvK2J6C48
Documentation on how to use the plugin: Here
Video trailer: Cronus Hitstop - Unreal Engine Plugin - YouTube
V2.0 Features Highlights: Cronus Hitstop 2.0 - Feature Highlights (youtube.com)
Cronus Hitstop is a C++ plugin that allows you to quickly configure hitstops for any actions: just plug in the affected actors, vfx, and define the duration of the hitstop - the system will take care of the rest.
The system will track all active hitstops and automatically prioritize more important hitstops. With the asynchronous hitstop node, you can also run custom logic in response to hitstops being completed or cancelled early.
You can enrich your hitstop effects by adding as many cosmetic effects to your actors as you want - Cronus will take care of starting, managing, and finishing them during the hitstop. The plug in comes with 5 preconfigured effect classes (character mesh shake, damage material blink, audio ducking, dynamic camera shake, cosmetic container), and 3 generic classes so that you can add anything you want during a hitstop. Moreover, you can define custom rules for each actor by adding the hitstop interface to their blueprint.
Get Cronus Hitstop if you want to easily add smart, detailed, and performant Hitstops to your project.
Cronus Hitstop 2.0 New Features:
Features:
Code Modules:
Number of Blueprints: 5
Number of C++ Classes: 19
Network Replicated: (No)
Supported Development Platforms: (Win64)
Supported Target Build Platforms: (Win64)
Documentation: Click Here
Important/Additional Notes: Requires the Niagara Plugin