Mix and match 32 material instance which may be customized in four different color vectors. Also adjust how many pebble and rock details you want in the texture space itself with the mask intensity feature, leaving you with more variety when it comes to arranging the decals in your environments.
Number of Unique Materials and Material Instances: 2 Master Materials, 33 Material Instances
Number of Textures: 96
Texture Resolutions: 2048x2048 (Normal), 1024x1024 (Mask and ColorMask)
Supported Development Platforms: Windows
Documentation: This can be found in the provided Overview level.
Important/Additional Notes: You can easily interpolate additional texture(s) in the master material for more visual layers (like snow cover), but since these are decals I felt it was overboard for most applications. Decals can never replace actual geometry, and are usually obscured by such.