UE 4.19.2+ :
Mesh:
2 Basemeshes with/without spine and tail spikes.
BP:
Simple BPs for demonstration.
Animations:
The character has simple animations: attacks, death, run forward, run forward, turn L/R, idle (check screenshot).
PBR textures (Metallic/Roghness).
Gameplay:
I’m not a programmer, but I made the basis of the mannequin the ability to run and fly a little as a dragon (watch the video).
Blendshapes:
Closing your eyes and taking a breath.
Materials:
3 Materials: Body, Spike, Eye.
Skins:
Black, Red, Yellow, Green + HUE twister.
+RGB mask for custom colors.
Rigged: (Yes)
Rigged to Epic skeleton: (No)
If rigged to the Epic skeleton, IK bones are included: (No)
Animated: (Yes)
Number of Animations:
Animation types (Root Motion/In-place): 92
Number of characters: 2 basemeshes
Vertex counts of characters: 23415
Number of Materials and Material Instances:31
Number of Textures: 41
Texture Resolutions: (Body 4096x4096, Spike 2048x2048, Eye 1024x1024)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Important/Additional Notes: The Bridge plugin is required for the project versions 5.0.3 , 5.1, 5.2, 5.3.