Dragon and few vfx for preview.
Rendered in Unreal
Blueprints:
You can add crystals to the dragon through the blueprint.
Material instance:
You can changed colors, roughness.
Animated:
In-place animations: melee attacks, casts, fly stages, idle, death, dodge, turns, walk, run and etc.
PBR textures (Metallic/Roughness) (texture resolution can be lowered in the settings of the texture itself)
Materials: body, eye, crystal.
Rigged: (Yes)
Rigged to Epic skeleton: (No)
If rigged to the Epic skeleton, IK bones are included: (No)
Animated: (Yes)
Number of Animations: 44
Animation types (In-place): 44
Number of characters: 1
Vertex counts of characters: Dragon - 6076, Crystals tail - 1288
Number of Materials and Material Instances: 3 (Body, Eye, Crystal)
Number of Textures: 20
Texture Resolutions: (Body 4096x4096; Eye 1024x1024; Crystal 1024x1024))
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/
Important/Additional Notes: no