This Third Person project contains the finished demo level as part of the Level Blockout for Game Development course available on learn.unrealengine.com
The Project uses starter content and a modified Third Person Character template from the Epic Games Animation Starter Pack.
This course will begin by showing how to set up a gym map for prototyping in the Third Person template and explore different methods of utilizing level geometry in a level blockout. The use of developer materials will be shown to measure blockout spaces accurately and to convey designer intentions.
Engine Version: 4.25