从现在起一直到12月3日,全场最低三折起,还有虚幻商城优惠券相赠!

File Access Library

Pixeltale Motion - 2021/10/24

Easy access of files & directories and delete or load them in runtime

  • 支持的平台
  • 支持的引擎版本
    4.26 - 4.27
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

This Plugin is fully functioning in UE5 EA. Unfortunately I cannot set it live for this engine version. Simply copy over the plugin folder and rebuild the project from source.


NOTE: Documentation, Example Project & Tutorial are in the works!


This plugin is still in development and gets extended with each update, therefor the price will change as much more functions get added to the plugin.






DESCRIPTION


Either if you need to load a specific file at runtime (i.e. loading in a json file), delete directories or specific files or simply read/write to a txt file, this plugin gives you access to these functions in C++ & Blueprint.

Error Messages will be written to the log so you can check for easier debugging.


All functions are widely accessible (in C++ and blueprint) and commented.

技术细节

Features:

  • V1.0: Get Filenames in Directory, Delete Directory, Delete File(s), Read/Write To File
  • All functions are useable in blueprint & c++ and in any object


Code Modules:

  •  FileManagerLib (Runtime)


Number of Blueprint Nodes: 8

Number of C++ Classes: 1 [FileManagerLib ]

Network Replicated: No

Supported Development Platforms: PC (Win)

Supported Target Build Platforms: Win64, Win32 (tested)

Documentation: Documentation

Example Project:

Important/Additional Notes: I will support older engine versions if requested.