Create abilities for turn-based, real time or custom games. This system aims to be a simple and modular way of creating complex abilities.
Modifiers that add common functionality, like cooldown, cost or your custom ones, can be added to abilities.
This system can be extended in both c++ and blueprints.
This system is suitable for players and AI.
Features:
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 17
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: here
Example Project: here
Need more information? Contact me at:
or
jakubszarek.ns@gmail.com