Hole In Wall :
Create procedural holes in walls and floors with your wall pass gun.
The hole can be placed on a wall, on a ceiling, on a floor and even on a sphere.
Holes, player bodies, gun laser beam, animations and objects are replicated in multiplayer.
Several appearances are provided for the hole.
- smart auto placement:
the hole is able to find an optimized deployment area if the player tries to place it too close to the edge of a wall
- Adaptation to the thickness of the wall
The hole is able to adjust its dimension according to the thickness of the wall
- smart regulation of the number of holes
A player cannot create more than one hole at a time. When placing a new hole, the old one is automatically destroyed
Do you need help ? Contact me on Discord :
Keep up to date with developments :
- Holes can only be placed on flat surfaces: walls, ceilings, floors. In other words: holes can only be deployed on rectangular parallelepipeds (straight blocks). The video shows a hole placed on a sphere. The asset does indeed work on a few other geometric shapes but this feature is in beta and may be unstable at this time.
- Holes cannot work on moving / rotating walls.
Christophe - the developer
Number of Blueprints: 10
Number of original Mesh: 2
Number of original textures : 5
Number of original materials : 11
Network Replicated: yes full replicated
Supported Development Platforms: Tested only on windows
This asset contains the Animation Starter Pack edited by Epic Games that you can find for free here: https://www.unrealengine.com/marketplace/en-US/product/animation-starter-pack