Asset uses a tagging system similar to that of Rich text. But it has many more features. You can easily replace any word in the widget with an interactive button and use unique logic for each word or phrase.
Examples of use:
- Creating an extensive database with links to different texts. This is usually used in 4x strategies.
- Creating an embedded Wikipedia in the game.
- Use in text-based RPGs or dialogs when you want to make some words interactive.
All logic is written in blueprint without using C++. The logic is very simple, and even with a basic knowledge of UE you can extend the asset.
Number of Widgets: Two main ones, one for the button and one for the text field. Two auxiliary in which no logic is written. And many child widgets designed to demonstrate the features of the Asset.
Input: Keyboard, Mouse.
Network Replicated: No
Supported Development Platforms: I've only tested on windows, but I see no reason why it might not work on other platforms.