This edition of "Real scale satellite data" has been created for fully playable massive stages.
All the creation of this world has been based on processed satellite data.
The product has numerous parameters to customize the shader to your liking.
Includes 2 types of automatic foliage (Grass, Vegetation).
You can also paint the different layers on the terrain and then, bake the result to the mesh lods. For more information, check the documentation.
Added Runtime Virtual Texture Support (view documentation, page 13)
Fixed Water Material
- 400 Km2 real scale terrain
- Landscape Heightmap, Color Maps and Weight maps from processed Satellite Data
- Multiple parameters for texture variation
- Automatic Foliage with Landscape ColorMap
- Advanced Height blend
- Distance Tessellation
- Normal Variations
- Landscape Mesh LOD System
- Volumetric Clouds Setup
1 PBR 4k grass textures, 1 PBR 4k vegetation textures, 1 PBR 4k soil textures, 1 PBR 4k sand textures, , 1 PBR 4k cliff textures (automatic)
Texture Sizes: Up to 8192
Collision: Yes (automatically generated)
Vertex Count: 960.718
Number of Meshes: 107
Number of Materials and Material Instances: 112 Materials, 10 Instanced Materials
Number of Textures: 238
Supported Development Platforms: PC/PS4/Xbox One
Supported Target Build Platforms: PC/PS4/Xbox One
Important/Additional Notes: Please contact me at email@example.com if you have any question