The system of texture manifestation by light sources
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The asset allows you to project textures using lighting onto any geometry. These textures will only be displayed when light from a certain source falls on them and only in the place where the light actually hits.
The system does not use scene capture, but only the material function, which makes it much faster than its analogues. Also, for optimization, the system dynamically replaces materials in order to count only those prints that fall within the attenuation radius.
Good for horror games where the player has to look for clues.
HOW TO USE:
1)Add BP_UVSpotLight/BP_UVPointLight/BP_UVRectLight component to you flashlight
2)Configure Light intensity, color, etc. inside this component
3)Add BP_UVPrint to the scene
4)Set print texture inside this actor
5)Done!
Features:
Limitations:
Number of Materials:17
Number of Textures:0
Number of Blueprints: 5
Supported Development Platforms:
Windows: Yes
Mac: Yes
Additional notes: Prints from screenshots not included