Easy and customizable event system implementation for Unreal Engine. Can be used in both Blueprint and C++.
Light Event System enables you to send and receive UObject-based events in both C++ and Blueprint. It's an implementation of the Observer pattern in the Unreal Engine ecosystem. Visit Quick Start guide to learn how to use the plugin.
Why use this system?
Features:
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 19
Network Replicated: No
Supported Development Platforms: Win64, other platforms are untested but expected to work
Supported Target Build Platforms: Win64, other platforms are untested but expected to work