六月特卖现已开启!即日起至6月20日,精选商品最低三折起。

Medieval Jester

Polyphoria - 角色 - 2024/05/15
尚未评分

The Jester Set comes with a dress for a medieval court

  • 支持的平台
  • 支持的引擎版本
    5.0 - 5.4
  • 下载类型
    资源包
    此产品包含各种虚幻引擎资源,可以选择性导入现有的项目。

The product is a stripped-down version of our bigger product, Modular Medieval V2,

The morphology is based on the UE5 Mannequin & supports as well Metahuman tal nrw proportions


Base set:

  • 2x male chest variation gender
  • 2x hat per gender
  • Pants + shoes are separate
  • head and hair are separate.


Modular Jester is compatible with our fantasy character products based on the Ue5 Meta-tal-nrw proportions.

You can easily use your metahuman tal-nrw head meshes with a variety of options. Oru base body based on the UE5 Skeleton is included, but the core of the product are the dresses.


Feel free to ask us any question in the questions category.

We would like to invite valid customers to our discord. You can send us a message for validation with your invoice ID.

Multiple SK Item Groups: hats, hairs, heads, and chests are ready to be assembled into your jester character

 

Each piece of equipment uses a master material and a mask texture, which allow you to tweak its visual appearance in detail. Each body part can be tweaked manually.

技术细节

Character: 1 MasterBlueprint with some example BP for UE5 Skeleton


Character Parts

~ 29SK meshes

~ 70 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic), and tint masks

~ 65 Materialinstances: Including 4 Master Materials for items and hairs

~ Textures: Mainly 2k textures

Maps: 1 Overview


Scaled to Epic Skeleton: YES

Rigged: YES

Rigged to Epic Skeleton: Yes

Animated: No animation is included

Number of Characters: 40 parts

Vertex counts of full characters: 50–140k


Morph targets—programming BP part prepared :

All glovers and Chests are shipped with basic morph positions The system is easily expandable to bring in your own creations if you'd like to change items dynamically for your hero character



Check out Unreal documentation:

https://docs.unrealengine.com/4.26/en-US/AnimatingObjects/SkeletalMeshAnimation/AnimBlueprints/

https://docs.unrealengine.com/4.26/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/