Military Training Warehouse

SO.Art - 环境 - 2021/04/24

A collection of high quality scanned assets, custom built props and modular kit to create a highly realistic multiplayer or training simulation area.

  • 支持的平台
  • 支持的引擎版本
    4.26 - 4.27, 5.0 - 5.3
  • 下载类型
    资源包
    此产品包含各种虚幻引擎资源,可以选择性导入现有的项目。

Get access to a highly detailed environment built around creating multiplayer level such as TDM, Domination with a variety of scans, custom props and modular kits. Built around the possibility of creating a VR simulation training arena or military prototyping. A wide range of modular & cover assets including ground detail assets such as scanned mesh decals, rubble pieces and more.


Check out the full product with video and RayTracing enabled. Link

技术细节

Performance Profiling using AMD 3900X, GTX 3080, 64GB RAM: 70FPS, 14ms


Note: It is recommended to avoid baked lighting given the scale of some of the meshes. Increase the lightmap size if you arent satistied with their final quality.

Note: This scene uses physically based light units which means you need to have enabled Extend default luminance range in your project settings with a correct exposure lit camera. The project already contains a cinecamera using correct values so please use that.

Note: This scene was using RT features in the video demo but has been disabled for performance.

Note: VR profiling has not been done on this project. Only mentioning to the possibilities to use the product for.


Features:

  • Over 55 unique scanned 3D & 2D surfaces.
  • Custom shaders for extreme details such as global wetness, multi layer blending, 2D & 3D mask detailing.
  • Global Roughness for detail modulation.
  • Global Noise overlay for extra visual fidelity.
  • Custom LODs generated for every mesh.
  • Wide range of decals for visual context including leaks, bullet holes, grunge.
  • Over 25+ Unique scan mesh decals used to scatter on floor for a realistic surface detail.

Number of Unique Meshes: 150+

Collision: Yes (Auto Generated)

LODs: Yes (Auto Generated)

Number of Materials and Material Instances: 22 Master Materials, 167 Instances

Number of Textures: 213

Texture Resolutions: up to 4096