Mimic monster that can transform into a pile full of treasures.
A creature that can transform into a pile full of treasures.
Features:
1. Asset contains a static mesh of the treasure pile that can be integrated into the game's environment.
2. The demo sctipt implements a tentacle/claw cutting feature.
Demo scene note:
A. please ensure what bindings for MoveForward, MoveRight, TurnRate, Turn, LookUpRate and LookUp actions were set in project input settings to control the character movement in demo scene. You can import controls from the starter assets if you want.
Technical Details
Video presentation: https://youtu.be/Xkw_oYKzosg
Rigged:(Yes)
Rigged to Epic skeleton:(No)
Animated:(Yes)
Number of Animations: 40
Animation types (In-place): 40
Number of characters: 1
Number of Materials and Material/Instances: 4/19
Number of Textures: 37
Texture Resolutions: 2048-4096
44239 verts (65792 triangles)