Motion Scanner

Motion Scanner - Great for horror games, sci-fi and shooters. Fully optimized for networking.

  • 支持的平台
  • 支持的引擎版本
    4.26 - 4.27, 5.0 - 5.3
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

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Free support for our products in Discord.


Motion Scanner - Great for horror games, sci-fi and shooters. Fully optimized for networking. It is possible to set any color on the radar for each NPC, actor or player. You can specify a minimum movement speed for the scanner's response. The target is determined on the radar only when the sound wave reaches it. LiDAR is included in the scanner, it scans all static objects and dynamically maps the area.


1. Ability to set any color and shape for the target.

2. LiDAR dynamically scans the map with a beam.

3. The wave finds targets precisely when the target is reached.

4. Scanner also shows the minimum distance to the target and changes the sound depending on the distance.

5. You can set the minimum speed at which the target will be found.

6. Full multiplayer support. Optimized for multiplayer.

7. You can adjust wave speed, distance, target color, target size, sounds.

8. The 3D model is included in the plugin.

9. The code is written in C++ to improve performance. Using the plugin does not require knowledge of C++.

10. Easy to use and easy to integrate into your project.

11. Free support for our products in discord.


技术细节

Features:

  •  The code is written in C++ to improve performance. Using the plugin does not require knowledge of C++
  •  Easy to use and easy to integrate into your project
  •  Free support for our products in discord

Code Modules:

  • AMotionScannerDirector(Type: Runtime)
  • UMotionScannerComponent(Type: Runtime)

Number of Blueprints: 3

Number of C++ Classes: 2

Network Replicated: Yes

Supported Development Platforms: Win64MacLinux, IOS, Android

Supported Target Build Platforms: Win64MacLinux, IOS, Android

Documentation: Documentation, Discord

Example Project: Included

Important/Additional Notes: