This is a lot of work on simulating kinetic sculptures using Niagara. This is primarily a visual effects tool, and not a full-fledged tool replacing IK.
This is a lot of work on simulating kinetic sculptures using Niagara. This is primarily a visual effects tool, and not a full-fledged tool replacing IK. I have created several use cases, all of them are controlled by user parameters. You can find many examples where I have added different animations, copy them and change them. You can add your own shells, your own variations. Study sequencers, where I show you how to animate these sculptures
The screens use media player and it is not very stable in the sequencer. Keep this in mind.
I will post video tutorials on this project in the telegram group
Here you can ask your questions, in the Niagara Kinetic Sculptures channel
This is a demonstration of the project's capabilities
Type of Emitters: GPU/CPU
Number of Unique Effects: 30
LODs: No
Number of Materials: 10
Number of Textures: 0
Number of Blueprints: 1
Number of Unique Meshes: 50
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation: playlist