Physique Modifier

Toyojiro - 代码插件 - 2023/03/16

A custom AnimGraph node which can modify each bone scale individually.

  • 支持的平台
  • 支持的引擎版本
    4.27, 5.0 - 5.3
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

Developers can modify character's each bone scale and thickness individually, freely and easily via custom AnimGraphNode 'Physique Modifier' in Animation Blueprint Editor. You can manage and switch all of bone scale parameter individually by defining profiles. Also can expose blend alpha and profile name to pins, change them at rumtime.

技术细节

Features:

  •  Simple plug and play by a single AnimGraph node.
  •  Developers can modify bone scale freely in the animation blueprint editor.
  •  Also can switch each parameter profile and operate blend alpha by exposing pins at runtime.
  • Written in C++ completely for better performance.


Code Modules:

  • Runtime: PhysiqueModifier
  • Editor: PhysiqueModifierEd


Number of Blueprints: 0

Number of C++ Classes: 2

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: https://drive.google.com/file/d/1PNHnou1bydoZIAKwYqUpKwSZaMxhceRO/view?usp=share_link

Video Tutorial: youtu.be/ZfSl2ZjwzCo


Update:

  • 2023/09/30 (1.02)
  • Fixed crash caused by skeleton's bone references.
  • An error information is displayed when an unexpected reference is detected.