The physics of the chest, feathers, also, belt is configured. The movement of the hair is tuned by the physics of the fabric. Blendshapes of facial expressions are also present. The video is here.
Features:
Rigged to UE4 Skeleton
Added bones:
breast_l, breast_r, eye_r, eye_l, tie01_l, tie02_l, tie01_r, tie02_r earring_l, earring_r , weapon_socket, belt, belt1, belt2, belt3 cloth2, cloth3, cloth4, feather1, feather2.
Rigged: Yes
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: Demo third-person animations.
Number of characters: 1
Vertex counts of characters: 96 340
Number of Materials and Material Instances: 20
Number of Textures: 47
Texture Resolutions: 4k-18, 2k-17, 1k- 5, 512*512 - 7
Supported Development Platforms:
Windows: Yes