Playable Mech Pawn with Boost

SlayingMantis - 角色 - 2024/05/08
尚未评分

Battle mech with jump and dash boosters. Ready to play with an example player pawn and demo map.

  • 支持的平台
  • 支持的引擎版本
    5.3 - 5.4
  • 下载类型
    资源包
    此产品包含各种虚幻引擎资源,可以选择性导入现有的项目。

| Discord | (For support)

| Demo Video |


The Titan Mech is a flagship product of the fictional megacorp Titan Robotics. This asset is a fully rigged and animated character, with an example player pawn ready to be instantiated and integrated in to your game.


Example Controllable Player Pawn

  • Animation blueprint with transitions between aiming, landed, and flying.
  • Animation blueprint handles upper body and lower body independently, combining blend space aiming, 360 degree turret, and locomotion.
  • Blueprint control of booster logic controlling 13 Niagara System instances.
  • Enhanced Input control scheme for jump, boost, activate/deactivate, and toggle fire mode.
  • Example firing projectiles impart impulses on the poor cubes.


Contact Me For Support On Discord

If you have any feature requests, problems, or questions about how I implemented any of the features of the asset, I'm happy to help.


LODs Provide Flexibility

LOD0 at 573k verts is intended to be a raw mesh for further development, and high detail for cinematics or extreme closeups. LOD1 is practically visually identical to LOD0 but has been optimized for Mid-High end PC applications. LOD3 has a low poly style, good for stylized games, RTS, top-down, platformer, etc. If you wish to load in LOD0 for the example pawn instead of the default LOD1, set the minimum LOD to 0 in the pawn details pane.

技术细节

Features:

  •  Rigged with 58 bones, including articulated shell plates and boosters.
  •  Vertical aiming blend space
  • 2 Materials to instance with parameters for scratch map weight, color, and texture.
  • 4 LOD levels.
  • 1 Player Pawn, 1 Animation Blueprint, 1 Blend Space, 2 Niagara Systems, 5 Montages, 8 Enhanced Input Actions, and 1 example projectile Blueprint.


Rigged: Yes

Rigged to Epic skeleton: No

Animated: Yes

Number of Animations: 11

Animation types: In-place

Number of characters: 1

Vertex counts of characters: LOD0 573k, LOD1 149k, LOD2 62k, LOD3 14k

Number of Materials and Material Instances: 2 materials, 5 instances

Number of Textures: 6

Texture Resolutions: 5 x 8k, 1 x 1k variant

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: https://youtu.be/SNjQ8Q-70e0