PreLoad

obitodaitu - 代码插件 - 2022/04/17

Frame loading level assets,So you don't need time to open the level.

  • 支持的平台
  • 支持的引擎版本
    4.27, 5.0 - 5.3
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

By preloading level's assets in memory, you can open level or streamlevels immediately.

And you can get the real load progress value.

video:https://www.dropbox.com/s/8njbgrr4a57dwva/202301081958.mp4?dl=0

Doc:https://www.dropbox.com/scl/fi/6tx6l25u2455p9q5mzipp/Preload.docx?dl=0&rlkey=g7cnp88hdr3v796g32skmnupj




Update(Publish 2/3/2023) :

1. Fix memeory leak when open level which already loaded level'denpendencies Asynchronously in the eidtor.

2.Add release the last loaded memory of level'denpendencies.





Update(Publish 27/12/2022) :

1.Add Async Load Level node by level name and delete the interface of PreloadInterface which Async load all levels in datatable.

2.fix the block issue of exporting current level'denpendencies.





Update(Publish 27/11/2022) :

1.Support the setting of MaxParallelObject'number in the editor.

2.Support WorldPartition.

技术细节

Features:


Load Assets Asynchronously

Real Progress of Loading Asset

 

Code Modules:


PreLoad(Runtime)

PreLoadEditor(Editor)

 

Number of Blueprints:2

Number of C++ Classes: 10​​​​​​​​​​​

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64