This bundle contains very optimized and procedurally generated environments. It is perfect for creating in just a few clicks, huge open world maps (hundreds of square Km) but can also be used for smaller environments. Most of the example levels are created with real-world heightmaps created from high resolution satellite data (Digital Elevation Models) and this is why the landscapes are in fact perfect copies of the real terrains, preserving the real world scale on all 3 axes.
This bundle will help you build in a few clicks: grasslands, winter landscapes, huge forests and canyons
This bundle includes the following 4 procedural environments:
Attention: This product is using World Partition to keep everything optimized. When you first open the demo maps, the landscape regions will not be loaded and this is why you can not see the landscape inside the editor. In order to see the landscape, you will have to go to the World Partition Tab and select all the regions after that right click on the selection and press Load Regions from Selection. You have to do this only once per project. This is how Unreal Engine works...
Features: All 4 procedural environments are created for speed, quality and performance and have:
Number of Unique Meshes: 94
Collision: (Yes, automatically generated)
LODs: all static meshes are Nanite so LODs are not necessary
Number of Materials and Material Instances: 85 materials and material instances
Number of Textures: 340
Texture Resolutions: up to 8k
Supported Development Platforms:
Mac: Not tested
Documentation: Please watch the 4 Quick Start Videos from the description
Important/Additional Notes: In order to use Procedural Foliage Spawners from this pack, you will have to go to Editor Preferences/Experimental and enable Procedural Foliage.
If you like this pack, feel free to write a review and rate it. This will keep me motivated to create better and better assets. Thank you!