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Procedural Nature Generator

Rockam - 代码插件 - 2021/07/05

Easy and lightweight plugin for procedural nature generation within the editor, using your own landscapes and assets.

  • 支持的平台
  • 支持的引擎版本
    4.26 - 4.27, 5.0 - 5.3
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

The Procedural Nature Generator (PNG) is an editor code plugin that aims to assist the user by procedurally creating thousands of natural elements and actors over a landscape actor in just a few seconds, using your own assets. 


TUTORIALS AND OTHER VIDEOS


PNG also provides modifiers and other settings that let you create exceptions on the landscape for certain assets generation. For example, you can use trees and grass assets, but configuring the plugin to avoid locating trees in a defined area or height.

All the assets shown in the gallery and videos are from other asset packs and from the starter content.


Documentation

Example Project (UE4.26)

Support: norlun5@gmail.com


Disclaimer: this is an editor-only plugin, and therefore it CANNOT be used outside of the editor nor generate nature on runtime.

技术细节


Check the version notes here.


Main features:

  • Add a ton of nature elements and actors procedurally located, using your own assets.
  • Use the modifiers to avoid locating assets in specific places.
  • Use the height range to avoid locating assets in different heights.
  • Optimize the generated nature by easily tweaking the cull distance of the generated assets.


Code Modules:

  • ProceduralNatureGenerator (Runtime)


Number of core Blueprints: 6

Number of C++ Classes: 2

Supported Development Platforms: All

Supported Target Build Platforms: All

Tested on: Windows 10/i7 6700K/GTX 1060/32GB DDR4 Ram