The plugin is designed to detect and clean unused assets and empty folders in the project. Helps in saving your time manually handling them. Except for unused assets detection, the plugin also checks for invalid files( like non-engine files and corrupted files). This type of asset may appear, when migrating assets from the project with other engine versions and it will be invisible to the content browser until you directly load it(also this type of asset may crash the engine). All of those assets will be detected and shown in a separate tab.
Also plugin checks for indirectly used assets, which are used in source code or config files.
You can easily configure scanning methods by excluding options and cleaner configs.
Plugin Version 1.5 now supports UE5 Early Access ,see https://github.com/ashe23/ProjectCleaner/wiki/Unreal-Engine-5-Support
Number of Blueprints: 0
Number of C++ Classes: 16
Network Replicated: (Yes/No) No
Supported Development Platforms: (Windows)
Supported Target Build Platforms: (Windows)
This plugin heavily based on the Engine AssetRegistry module. Sometimes if your project is large enough, it may take time to locate and delete them. So if the engine freezes at that time, don`t worry it's just doing it in the background.
For any suggestions and questions contact me.