Python Times

Muhammad Moniem - 代码插件 - 2021/07/26

Allow python scripts to auto-execute at a wide range of editor occasions

  • 支持的平台
  • 支持的引擎版本
    4.27, 5.0 - 5.1, 5.3
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

The Python Times plugin allows your python scripts to automatically execute at a wide range of editor occasions in order to take your Unreal project's automation one step further. For example, you can hook a "naming convention fix" script to automatically execute after a new file got imported, or perhaps you can hook a script to write down a summary after a PIE or even a script that does some validation of assets before the editor shutdown! The possibilities are endless!!!

技术细节

Features:

  •  Allow python scripts to automatically execute during one or more selected editor occasions.
  •  No limit in the number of scripts that can be executed per editor occasion.
  •  It's a further step in the editor automation, as you can have for examples assets automatically move to the right folders or apply naming convention automatically once imported.
  • Works perfectly with the famous free Unreal Editor python scripts library
  • Easy to use and require no technical background

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor, etc.))

  •  PythonTimes (Editor)

Number of Blueprints: 0

Number of C++ Classes: 2

Network Replicated: (No)

Supported Development Platforms: (Editor for Win64, Mac)

Supported Target Build Platforms: (Editor for Win64, Mac)

Documentation: http://www.mamoniem.com/python-times/

Example Project: https://drive.google.com/file/d/1zqMFbSDpO6Sx4t29Wru5RDUyemAPrf-K

Important/Additional Notes: This is Editor only plugin that requires you to enable the "PythonScriptPlugin" plugin.