Quest Handling System

Zveroth - 代码插件 - 2022/01/19

Quest Handling System allows you to create and manage complex quests for any kind of game.

  • 支持的平台
  • 支持的引擎版本
    4.26 - 4.27
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

Quest Handling System consists of a runtime system and editor tools made in c++ and accessible in both blueprints and c++.

Quest Editor let's you create very complex quests in a simple way, by combining nodes into a graph similarly to a blueprint graph editor (it's not a blueprint graph).

There are several quest nodes already in the plugin, which govern the flow of a quest or make up objectives, but if you need some custom behavior you can easily create your own quest nodes that add new functionality or integrate other plugins.

Runtime quest debugging makes debugging more streamlined by displaying useful information without having to go through a log.

Serializattion (Saving/Loading) is already handled and can be easily integrated into your own saves.


You can create quest nodes either in blueprints or c++. A small part of node functionality can only be accessed in c++.



技术细节

Features:

  •  Powerful quest editor
  •  Runtime quest debugging
  • Quests for any genre, not just RPGs
  •  Customizablity
  • Easy integration of other plugins
  • No c++ knowledge required

Code Modules:

  •  QuestHandlingSystem (Runtime)
  •  QuestHandlingSystemEdior (Editor)

Number of C++ Classes: 44

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows, Linux, Android, iOS, Play Station 5, Xbox One

Documentation: here

Example Project: here


Need more information? Contact me at:

Discord

or

jakubszarek.ns@gmail.com


This plugin is based on Flow Graph.