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Ridable MotorBikes: Multiplayer Advanced Pack - 3 Bikes - damage & animations

Digital Dive Studio - 蓝图 - 2021/06/23

Advanced rideable motorcycle system including motorcycles improved physics, damage and deformation, drift sound and marks, get on/off bike animations, surface detection and much more!

  • 支持的平台
  • 支持的引擎版本
    4.26 - 4.27, 5.0 - 5.3
  • 下载类型
    完整项目
    此产品包含一个完整的虚幻引擎项目文件夹,含有配置文件、内容文件和.uproject文件,可以作为创建新项目的模板使用。

Relese notes: UE4 | UE5


Fully compatible with Drivable Cars: Advanced Pack

NEW compatible extra Sport Bike (sold separately)

download DEMO (includes all our independent vehicles and advanced packs on UE4 and UE5)


*important performance optimization and FLAT TIRE feature AVAILABLE from UE5.1*


Join our Discord channel

Watch launch Trailer video

New features (v2) preview


NEW UPDATE with:

  • Cars & Bikes full compatibility
  • Flat Tires
  • Fire Damage
  • Full Damage & Explosion
  • Character Ragdoll (Beta)
  • Backfire
  • Scrape effects



Regular Third Person project integration tutorial & Quick Tips 1


Other videos:


If you just need 3D models check 3D MotorBikes

Basic version here (no animations, basic physics and no damage system)



Ridable MotorBikes: Advanced Pack is the evolution of our Drivable Cars Series, with long awaited motorcycles including our common features:

  • manual and automatic transmission
  • improved physics
  • damage and deformation on mesh, material and bike behaviour
  • breakable pieces and glass
  • surface detection and response (behaviour, particle effects and sounds)
  • get on and off the bike animations
  • rider is ejected from the bike on impacts


Documentation:

技术细节

UPDATED:

  • UE5.3 (September 15th 2023) - 3.1
  • UE5.1 to 5.2 (June 11th 2023) - version 3.1 (release notes on description)
  • UE5 (October 19th 2022) - version 1.2 (release notes on description)
  • UE4.26 - 4.27 (June 16th 2022) version 2.3 - (release notes on description)


migration tutorial


  • Features:
  • network replicated!
  • Three detailed motorcycles with 4 LODs each (Naked, Custom, Enduro)
  • For compatibility purposes, it uses BP_BaseVehicle based on our Drivable Cars Series
  • Bikes are split by body, parts and wheels
  • Each bike is a child blueprint from one master blueprint
  • Deformations are made by morph targets
  • Impacts are detected through a bone grid around the bike
  • All bike pieces are joint by constraints and hinges
  • Procedurally damaged paint
  • Customizable paint (dirt & scratches)
  • Bikes can be configured all through parameters
  • Surface type detection and behaviour adaptation
  • UE Third-person template movement functions
  • UE Vehicle template driving functions
  • Get on / off animations
  • Toggleable lights
  • Change camera (inside-outside)
  • Camera zoom and orbit (outside)
  • Smoke, dust, water, impact, etc. particle systems
  • Interactive dashboard
  • Engine, drift, surface, impact, etc. sounds
  • RMP related engine sound + gear up decay
  • Bike respawn feature