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Shadow Catcher

SinditskiiDmitrii - 材质 - 2024/07/02
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Shadow Catcher is a Material Function which helps you to catch and render shadows or making visuals based on shadows.

  • 支持的平台
  • 支持的引擎版本
    5.4
  • 下载类型
    资源包
    此产品包含各种虚幻引擎资源,可以选择性导入现有的项目。

With Shadow Catcher you can easily get a shadow projected on plane or any other geometry with a special material. You can further render this plane using Movie Render Queue. Shadow Catcher supports Path Tracing. It provides full control over adjusting shadow. Rendered shadow edges can be blurred. Attention! Projection method that is used in this material function is based on scene capture projection, so the final look of the shadow is not representing the real shadow from Unreal light sources. The main purpose is to be able to achieve flexible visuals, and to create dynamic effect that can be driven in editor/game as well as in the sequencer.

技术细节

Features: 

Contains material function to use with your material,

SC_Base blueprint to capture shadows from specified actors or by scene depth,

Special editor utility widget that helps control your SC_Base references,

Example level. 

Can be rendered (also with a semi-transparent alpha channel) to be used in external editing software right away (PS, AE, Nuke, DaVinci).


Supported Development Platforms:


 Windows: Yes


 Mac: Yes


 Android: Yes


Documentation