Shared Instanced Meshes

Zveroth - 代码插件 - 2021/11/23
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Shared Instanced Meshes handles instances in both editor and runtime.

  • 支持的平台
  • 支持的引擎版本
    4.25 - 4.27
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

Shared Instanced Meshes handles automatic instancing for meshes placed or spawned in levels. Editing instance transformation in editor becomes trivial, it's done the same way as regular static meshes. Meshes spawned during runtime are turned to instances while still being tied to their actor, imagine buildings in an RTS game.


Editor meshes only need two mouse clicks to be initialized.

Runtime meshes use one component per mesh.


C++ knowledge is not required to use this plugin. It is required to edit or change its behavior.

技术细节

Features:

  • Automatic mesh instancing
  • No c++ knowledge required for usage
  • Easy to use 

Code Modules:

  •  SharedInstancedMeshes (Runtime)
  •  SharedInstancedMeshesEditor (Editor)

Number of Blueprints: 0

Number of C++ Classes: 12

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows, Linux, Android, iOS, Play Station 5, Xbox One

Documentation: here


Need more information? Contact me at:

Discord

or

jakubszarek.ns@gmail.com