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Simple fish logic

SIMPRA ORG - 蓝图 - 2022/07/01
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Blueprint with simple logic based on random variables and tracers.

  • 支持的平台
  • 支持的引擎版本
    4.27, 5.0 - 5.3
  • 下载类型
    完整项目
    此产品包含一个完整的虚幻引擎项目文件夹,含有配置文件、内容文件和.uproject文件,可以作为创建新项目的模板使用。

Very realistic looking fish behavior based on simple variables and tracers, a simple and beautiful solution to most simple, realistic underwater environments.

This system is about fish behavior, reproduction through automatic spawning copies with random sizes and behaviors preseted in species settings, population control at locations according to the basic settings, or for each specific location. Includes three types of fish to demonstrate the system. One of them, sprat, is with generation in particles for a lower load for system. And can be used to generate large crowds when needed.

技术细节

Blueprint with simple logic based on random variables and tracers.


Video demonstration how it looks on my own project - https://youtu.be/tw5zSm4N4y8

Of course, parts of my project, like everything except the fish and their behavior, are not included in this asset.


Very realistic looking fish behavior based on simple variables and tracers, a simple and beautiful solution to most simple, realistic underwater environments.


Attention! Demo scene starts on 30FPS limit. You can disable this limit by binding button “3”. To enable-disable VSync, bind button “2”. Showing FPS stats toggles by “1” button. All those options is just for demo, configured in Event Graph in “./Demo/ThirdPersonBP/Blueprints/ThirdPersonCharacter”.


Features:

  • Niagara particles used to emulate large fish crowds
  • Tracer based movements enables unique and unpredictable behavior
  • 3 fish meshes included for quick start and understanding the system


Quick start guide and documentation: https://www.simpra.org/projects/simple-fish-logics/

Feel free to ask any questions!


Disclaimer

Third party Water plugin and "Third person" demoscene are used for environments for demonstrate fish logic.