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Skinned Decal Component

Eddie Ataberk - 2021/10/07

Decal system that follows Skeletal Mesh Bone Deformations & Morph Targets.

特价:$99.99
$49.99登录购买
  • 支持的平台
  • 支持的引擎版本
    4.26 - 4.27
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

VIDEO! V1.7 UPDATE

DEMO VIDEO 1                DEMO VIDEO 2

PLAYABLE DEMO           EXAMPLE PROJECT

CHANGELOG                     ROADMAP

DOCUMENTATION       DISCORD!


Skinned Decal Component allows you to project decals on skeletal meshes that follow Bone Deformations & Morph Targets in a fast and easy way!

As you know while Unreal Engine deferred decals floating over Skeletal Meshes, Render Target Texture solutions introduce more problems than they solve. Skinned Decal Component is a no-compromise solution with a unique approach!!!



UV Independent!

You can use skeletal meshes with overlapping and even non unwrapped skeletal meshes. Unlike other solutions in the marketplace, you don't need to edit your models!



Lightweight!

Skinned Decal Component is faster than any other solution! It only stores Transformation, ID, Size, and Time data to spawn a new decal! Other solutions use 3 or more Texture Render Targets to bake each pixel on spawn.



Individual Sampling

Skinned Decal Component allows you to Edit, Move, Modify or Remove decals after the spawn. Since it samples each decal individually you can edit individual decals without affecting other decals.



Fade Over Time Effects

Since v1.5 Skinned Decal Component allows you to have fade over time effects for individual decals. Planning to add more Time-based effects in the near future.



Modular Character Support

You can use Skinned Decal Component with modular characters comprised of multiple Skeletal Meshes.



See the Product Images for the full comparison chart!



NOTE: This is a code plugin, not an asset pack! Particle FX and the 3rd person weapon model are not included. While all functions are exposed to Blueprint you may still require the basic Unreal Engine knowledge to call appropriate functions.

技术细节

Features:

  • UV Independent!
  • Lightweight
  • Individual Sampling
  • Fade over time effects
  • Modular Mesh Support


Code Modules:

  •  SkinnedDecalComponent (Runtime)


Number of Blueprints: 0

Number of C++ Classes: 2

Network Replicated: (Yes)

Documentation: LINK

Latest Version: 1.7

Changelog: LINK