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SurrounDead - Survival Game Assets (Bundle)

Graphic District - 环境 - 2022/09/28

SurrounDead - Bundle is a collection of modular post-apo stylized art packs with over 1500 assets and 570 handpainted textures

  • 支持的平台
  • 支持的引擎版本
    4.21 - 4.27, 5.0 - 5.1
  • 下载类型
    资源包
    此产品包含各种虚幻引擎资源,可以选择性导入现有的项目。

Link for more images and change log notes

Version 1.1.0(current)

SurrounDead - Bundle is a collection of post-apo stylized art packs with over 1500 assets and 570 handpainted textures (diffuse only) developed and improved over the years.

With top down in mind and using a modular approach SurrounDead is the perfect pack to help you kick-start your survival/post apocalypse game.

Originally developed for Unity is now available for Unreal with a more user-friendly building approach by taking advantage of the blueprint system that will now allow you to build even faster.

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⭐This bundle is structured as follows: a main pack and 3 additional packs focusing on specific needs that can help you expand the surviving experience in different ways

1️ SurrounDead - Survival Game Assets: is the main package with tons of assets developed over the years. Here you will find the main assets for building fully modular houses with interiors, props, streets, nature, vehicles etc.

2️ SurrounDead - Encampment: this pack expands our main pack with NEW base fortification related assets like makeshift structures, modular container house, palisade walls, watch towers, props etc.

3️ SurrounDead - Garden: This pack further expands our SurrounDead - Survival Game Assets with NEW gardening related assets from greenhouse to vegetables with up to 4 growing stages, raised beds and gardening props.

4️ SurrounDead - Bunker: This pack is the latest addition to the pack with NEW bunker related assets including bunker entrances, hatches, new lamps, hydroponics, items, control room panels and monitors, cables, pipes, metal platforms and bunker related props.

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⬇️Below is a more detailed view of all the assets included in each folder

1️SurrounDead - Survival Game Assets: ~967 assets 🏠

  • 6 vehicles x 2 variation (normal and damaged)
  • 20 vehicle parts
  • 340 modular pieces for buildings (walls, pillars, beams, roofs, addons, doors, windows)
  • 142 interior props
  • 23 light props (lamps, lantern, light switches, sockets)
  • 39 fences and poles (normal and damaged variation)
  • 26 barricades
  • 71 props
  • 10 resources (rope, branches, logs, metal scraps, wood planks, rocks)
  • 212 street related assets (streets, sidewalks, power poles, props and many more)
  • 70 nature props (trees, rocks, flowers, bushes)
  • 2 weapons (axe and shotgun)
  • BONUS - 80 icons (textures)


2️SurrounDead - Encampment: ~141 assets 🏕️

  • 21 Containers related assets
  • 12 Items
  • 25 Makeshift Structures
  • 28 Props
  • 39 Towers and Fence Walks assets


3️SurrounDead - Garden: ~176 assets 🌱

  • 7 plants with 4 growth stages each
  • 8 vegetables
  • 59 raised beds and trellises
  • 9 modular greenhouse elements
  • 20 scene dressing for raised beds/greenhouse
  • 72 props


4️SurrounDead - Bunker: ~295 assets ☢️

  • 19 Bunker structure related assets
  • 8 Hydroponics assets
  • 1 plant (Lettuce) with 4 growth stages
  • 11 Lights/lamps
  • 29 Items
  • 18 Panels & Monitors (animated using videos files)
  • 105 Props
  • 46 Pipes & Cables assets
  • 29 Modular Platform assets

技术细节

Features:

  • All buildings are modular and have interiors
  • Almost all modular assets used for buildings are narrowed in a few construction script blueprints
  • All hierarchically structured static meshes are combined in blueprints with pivot points in the right position
  • Almost anything that has a door can be opened from doors to windows, gates, cabinets, fridge, crates, lockers and vehicles (no scripts just separate meshes)
  • Vehicles have construction script blueprint so you can easily change the color/material, switch windows to broken, turn lights on or add different parts around the vehicle like spikes, reinforced windows, metal sheets etc.
  • Trees come in 2 variations normal and cut
  • 8 maps: 4 overview maps and 4 other maps (House01,Bunker,Encampment,Neighborhood) to showcase how the assets are used


Number of Unique Meshes: 2255

Collision: Yes - Automatically generated, simplified or custom where needed.

Triangle Count: 100-2000 (exception hydroponics 2000-26000)

LODs: No

Number of Materials and Material Instances: 9 Materials and 605 Material Instances

Number of Textures: 579 hand-painted, diffuse only

Texture Resolutions: 256px - 2048px

Supported Development Platforms:

Windows: Yes

Mac: Yes

Important/Additional Notes: Make sure to turn on "Generate Mesh Distance Fields" from Project Settings for the water to work correctly