Tick Optimization Toolkit

loonyware - 代码插件 - 2021/09/05

Tick Optimization Toolkit optimizes ticks in actors, components, and timelines by reducing their frequency or disabling them with distance and visibility

  • 支持的平台
  • 支持的引擎版本
    4.25 - 4.27, 5.0 - 5.3
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

Tick Optimization Toolkit optimizes ticks in actors, components, and timelines by reducing their frequency or disabling them with distance and visibility. All the features are easily accessible from Blueprints. No C++ knowledge is needed.


No more need for spawning and despawning actors that would otherwise fit into memory. No more juggling of triggers and volumes that above all obfuscate your levels in the editor. With Tick Optimization Toolkit, you can gain precious milliseconds of game thread time with ease.


Check out our video tutorials on:


Or you could look into more traditional documentation.


For support go to Discord.


For Reviews & Questions go to Orbital Market.


You can also tinker with the example project:


For some concrete numbers, you can look into the example. The results on my machine are:

  • for 1024 AI Characters from 9 FPS (108 ms) to 55 FPS (18 ms)
  • for 4096 Environment Actors from 20 FPS (48 ms) to 80-220 FPS (4 ms, GPU bound)


技术细节

Features:

  • Optimizes everything that ticks in an actor: components, timelines, and the actor itself.
  • Can handle thousands of actors with ease.
  • Works with any actor: pawn, controller, projectile, moving, stationary, etc. 
  • Evenly distributes ticks between frames.
  • Can be easily incorporated into an existing project.
  • Supports multiplayer: local, online (with listen or dedicated server).
  • Supports scaling for multiple platforms and devices.
  • Components are blueprintable for creating configuration presets.
  • All the features are easily accessible from Blueprints and C++.
  • Additionally, exposes animation update rate optimizations to Blueprints.

 

Code Modules:

  • TickOptToolkit (Runtime)
  • TickOptToolkitEditor (Editor)


Number of C++ Classes: 9

Multiplayer Support: Yes

Supported Development Platforms: Desktop

Supported Target Build Platforms: Desktop, Mobile, VR


License:

Tick Optimization Toolkit is under a general (not per-user) license, as specified in the Epic Content License Agreement.