Ultimate Interaction Manager

Tala Esenlikler - 蓝图 - 2022/09/29

Fully Replicated Blueprint Based Interaction Component For Any Type Of Actors And Games

  • 支持的平台
  • 支持的引擎版本
    5.0 - 5.3
  • 下载类型
    资源包
    此产品包含各种虚幻引擎资源,可以选择性导入现有的项目。

Showcase | Playable Demo | Documentation

Ultimate Interaction Manager is a component-based, replicated interaction manager and it will allow you to convert any actor into an intractable. There are a lot of settings to customize for your needs. Automatically added dynamic markers with a widget pool, customizable icons, and a point of interest system.

Different types of interaction handling will allow you to create any type of interaction for any actor and any kind of situation. There are callbacks for interaction targets to handle interaction results at runtime.

The interaction system is completely replicated on the server side with multiple network handling methods. The only thing you have to do is replicate the cosmetics for the interaction target.

The components are well written and fully commented on. If you have further questions, feel free to join the discord channel.

技术细节

Features:

  • Fully Replicated Components
  • Dynamic And Fully Customizable Markers With Widget Pool
  • Easy-To-Use Component-Based
  • Different Type Of Interactions, Results, and Network Handling Based On Your Needs


Input: Keyboard, Mouse

Network Replicated: YES

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: Link

Important/Additional Notes: Assets Are Not Included That Are Shown In The Video And In-Game Pictures.

  • The Enhanced Input Plugin provided by Epic Games is required in order to asset work as in the demo.