Hi! I continue to create a series of Fantasy Girls.
Meet Vampire Girl🧛♀️
Rigged with Epic skeleton. In the demo animations, I used bones to avoid crossovers. You can use bones in animations or add physics.
Facial expressions are included (ARKit\Apple blendshapes)
You can change the COLOR: clothes, lingerie, hair, eyes, skin.
Character is MODULAR. The asset includes individual parts of the clothes, lingerie, body, hair. Also added a whole body without seams.
4K Clothing (Albedo, Normal, Occlusion+Metallic+Roughness, ID)
4K Lingerie (Albedo, Normal, Occlusion+Metallic+Roughness, ID)
4K Head (Albedo, Normal, Occlusion+Metallic+Roughness)
4K Body (Albedo, Normal, Occlusion+Metallic+Roughness)
4K Eyes (Albedo, Normal, Occlusion+Metallic+Roughness, ID)
4K Teeth (Albedo, Normal, Occlusion+Metallic+Roughness)
4K Hair (Albedo, Alpha, Root, Depth, ID)
4K Eyelashes (Albedo/Alpha, Normal)
IN DRESS
Verts 89909
Tris 158253
IN LINGERIE
Verts 80427
Tris 141726
BODY
Verts 41855
Tris 82128
HAIR
Verts 25857
Tris 43302
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No) Demo
Number of characters: 1
Vertex counts of characters:
Number of Materials and Material Instances: 7 Materials, 10 Material Instances + 12 MF
Number of Textures: 33
Texture Resolutions: 4k
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Important/Additional Notes: Extra bones included for hair and clothes. (hair_l, hair_l1, hair_l2\ hair_r, hair_r1, hair_r2\ hair_behind_l, hair_behind_l1, hair_behind_l2\ hair_behind_r, hair_behind_r1, hair_behind_r2\ hair_behind_mid, hair_behind_mid1, hair_behind_mid2)
(dress_front_l, dress_front_l1, dress_front_l2\ dress_front_r, dress_front_r1, dress_front_r2\ dress_side_l, dress_side_l1, dress_side_l2\ dress_side_r, dress_side_r1, dress_side_r2\ dress_behind_l, dress_behind_l1, dress_behind_l2\ dress_behind_r, dress_behind_r1, dress_behind_r2)
(sleeve_front_l, sleeve_front_l1\ sleeve_front_r, sleeve_front_r1\ sleeve_mid_l, sleeve_mid_l1\ sleeve_mid_r, sleeve_mid_r1\ sleeve_behind_l, sleeve_behind_l1\ sleeve_behind_r, sleeve_behind_r1)