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Victorian Era Male Ghost

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Game ready character to serve as NPC or enemy. Features some animations and a customizable effect through blueprint.

  • 支持的平台
  • 支持的引擎版本
    4.20 - 4.27, 5.0 - 5.1
  • 下载类型
    资源包
    此产品包含各种虚幻引擎资源,可以选择性导入现有的项目。

A Victorian Era ghost character. Intended for videogames as the model is low poly and lack high definition texture/material detail.


VIDEO PREVIEW



INFO

This character model can be used as NPC or enemy and his blueprint can be extended to quite any use. The product contains a blueprint to customize the ghost shader colors, intensity and enable/disable it in real time. Some animations are linked into a basic animation blueprint that can be extended however anyone sees fit.

You can preview his attack animations by pressing Left or Right Mouse Button while in game. By default, his character blueprint is set to listen to player 0 inputs.


RIGGING

The model is rigged to a custom skeleton that resembles the default Epic Skeleton with some more bones and IK targets. It's shared with the Victorian Era Female Ghost product.


MATERIALS

All materials are editable through instances for fast changes to his appearance. The skin material is set to use texture parameters so one can replace the textures and make new instances for more skin variants.


ISSUES

N/A

技术细节

Features:

  •  A ghost character
  •  A blueprint to change the ghost shader colors or enable/disable it altogether
  •  10 basic animations
  • 27 additive poses
  • 2 anim. offsets that implement the additive poses
  • 2 anim. montages to preview his attacks
  • 1 walk/run cycle
  • 1 incomplete animation blueprint
  • 6 customizable materials

Rigged: Yes

Rigged to Epic skeleton: No

Rigged to custom skeleton: Yes - Similar to Epic skeleton - Can be retargeted to Epic skeleton and/or similar biped skeletons.

If rigged to the Epic skeleton, IK bones are included: No

Animated: Yes - partially

Number of Animations: 10 full body animations + 27 animation offset poses

Animation types (Root Motion/In-place): 1 Root Motion and 9 In-place

Number of characters: 1

Vertex counts of characters: 29.775 for base model + 50 for eyes effect

Number of Materials and Material Instances: 6 Materials, 6 Material Instances

Number of Textures: 12

Texture Resolutions:

-Suit and Skin: 4096x4096 diffuse and normal maps, 2048x2048 ambient occlusion maps.

-Shoes: 2048x2048 diffuse and normal maps, 1024x1024 ambient occlusion maps.

Supported Development Platforms:

Windows: Yes

Mac: No

Documentation: N/A

Important/Additional Notes: N/A