Ray trace reflection and my hybird lighting technique setup.
I am building a high-quality arch-viz store so any C&C is very welcome. Mistakes will be made, but I will keep trying to improve this store so if you have any complaints, please feel free to comment, I will fix them right away. Thank you for your support.
Collision: (Yes/automatically generated)
Vertex Count: 6000000
Number of Unique Meshes: 103
Number of Materials and Material Instances:
Number of Textures: 50
Texture Resolutions: 4096x4096, 2048x2048, 1024x2048, 512x1024, 512x512,
Supported Development Platforms:
RTX enable is required if you want to get high quality mirror reflect
Painting and wood texture source: