Realistic 3D model of Woman in Overall - Modular - Rigged
How to avoid overlaps of clothing with the body when using Metahuman
IMORTANT !
There are 2 versions of this character:
2. (New version - UE 5.1-5.2) 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)
This is not a Metahuman's body and face. This is our creation.
But this body has exactly the same shape as the Metahuman's body (Normal/Average)
So you can put this Outfit on your Male Metahuman (Normal/Average)
The difference between the first version and the new version
Download the version you need. Enjoy :)
PLAY/MODULAR (New version - UE 5.1-5.2)
Play (First version - UE 5.0)
How to change color of the hair
Live Link Face (For both versions)
Plugins used:
Live Link
Live Link Control Rig
Apple ARKit
Apple ARKit Face Support
Some tutorials on retargeting UE4 to UE5
These are not our videos, but they are very helpful:
DETAILS:
- The project has 8k textures, which can affect fps
- Use the texture size limitations in the Unreal Engine to make them smaller
- The character is perfect for Quinn (Body of Metahumans)
- Two styles of Hair for Woman
- PBR Materials
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
GENERAL:
Rigged:(Yes)
Rigged: to UE5 skeleton, Quinn: (Yes) First Version
Rigged: to MH skeleton: (Yes) - New Version
Morph: (Yes)
Animated:(Yes) For test only
Cloth Simulation (No)
Number of Animations:(5)
Animation types (Root Motion/In-place):(No)
Number of characters: 1
Geometry Outfit
LOD 0
- Polys: 20,526
- Tris: 40,594
- Verts: 20,371
Geometry only body
LOD 0
- Polys: 22,672
- Tris: 45,328
- Verts: 23,383
Geometry only hair
LOD 0
- Polys: 35,154
- Tris: 70,308
- Verts: 72,296
Number of PBR Materials and Material Instances: 15
Number of Textures: 31
Texture Resolutions:
- 8192x8192 (Use the texture size limitations in the Unreal Engine to make them smaller)
Supported Development Platforms:
Windows:(Yes)
Mac:(Yes)
Documentation:(No)
Important/Additional Notes:(No)