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Workbrand Dresswear

Metahuman clothing assets (Male Tall Underweight, Normalweight, and Overweight). Long coat, cable knit turtle neck sweater, pants and Chelsea boots.

  • 支持的平台
  • 支持的引擎版本
    5.1 - 5.3
  • 下载类型
    资源包
    此产品包含各种虚幻引擎资源,可以选择性导入现有的项目。

YouTube Tutorial and Demo: https://www.youtube.com/watch?v=D4ldp0vY-rw



Disclaimer
  1. Certain skeletal meshes in the "Mesh Editor" with "Preview Scene Settings / Settings / Environment/Show Floor [x]" display noisy shadows. This artifact is not present at run time or in Sequencer in a regular UMap or if you disable "Show Floor" in the Mesh Editor.
  2. Environment is NOT included
  3. Currently creating a compatible 5.0.3 version, coming very soon


Dresswear clothing designed for Metahuman skeleton types: Male Tall Underweight, Normalweight, and Overweight.


Outfit Skeletal Meshes:

  • long coat (with and without Chaos Cloth physics)
  • turtle neck sweater (with and without hidden sleeves)
  • pants
  • Chelsea boots


There are multiple material variations for each mesh and most can be color customized in the Material Instance.


Outfit Materials:

Coat and Pants: wool, suit, houndstooth, and plaid

Shoes: shiny leather, matte suede, and two custom materials.

Sweater: cable knit

技术细节

Features:

  • Modular skeletal meshes rigged to the Metahuman skeleton (male tall underweight, normalweight, and overweight)
  • Coat, sweater, pants, and shoes included per skeleton type
  • Customizable Material Instances for infinite color variations
  • Chaos Cloth setup for the coat
  • Meta-Mannequins for Male Tall underweight, normalweight, and overweight

Number of Unique Meshes: 21

Collision: Yes - Physics Assets

Vertex Count: 20K - 30K

LODs: No

Number of Materials and Material Instances: 1 Master Material and 184 Material Instances

Number of Textures: 136 textures

Texture Resolutions: 4096x4096, 512x512

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: Link (or a description of where users can find) the documentation

Important/Additional Notes: