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Worker Clothing - Overalls, Hoodie, Beanie, Hat

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Modular clothing assets designed for MetaHumans with customizable colors

  • 支持的平台
  • 支持的引擎版本
    5.0
  • 下载类型
    资源包
    此产品包含各种虚幻引擎资源,可以选择性导入现有的项目。

This asset pack includes "clothing" skeletal meshes skinned to the MetaHuman "Male Tall Normal Weight" and "Female Tall Normal Weight" skeletons. Materials use masks to allow for user color customization.


Animation Demo - Worker Clothing - UE Marketplace Animation Demo


Please watch this YouTube Tutorial - How to Use UE Marketplace MetaHuman Clothing

*TLDR: In the MetaHuman Creator App use the "Male Tall Normalweight" and "Female Tall Normalweight" body types. Use a TShirt, Cargo Pants, and Boots for clothing.



Creator Notes:

  • The hats are positioned so that when "Attached" to the MetaHuman skeleton "head" bone they will be upright and easy to position and scale to fit your MetaHuman's head shape. Viewed alone they look side ways.
  • The "HoodieUp" skeletal mesh may not fit your MetaHuman's head and or Groom. This skeletal mesh was designed based on a "bald" standard MetaHuman male and female head shape.
  • This Asset Pack is designed to be used with the "Overalls" as pants. The T-shirt and Hoodie can be switched out.

技术细节

Features:

  •  Male Tall Normal Weight ( 3 Shirts, 1 Pants, 2 Hats )
  •  Female Tall Normal Weight ( 3 Shirts, 1 Pants, 2 Hats )
  •  Color Customizable Materials with example variations

Number of Unique Meshes: 8 Skeletal Meshes and 2 Static Meshes

Collision: (Yes, automatically generated)

Vertex Count: 20K to 70K Tris

LODs: (No)

Number of Materials and Material Instances: 1 Material and 63 Material Instances

Number of Textures: 95 textures (Diffuse, Normal, OcclusionsRoughnessMetallic, Masks)

Texture Resolutions: 512x512, 2048x2048, 4096x4096

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: YouTube Tutorial

Important/Additional Notes: