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MeshPipeline
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Mesh Pipeline

Document Summary: A guide to working with meshes   both static and animated   from exporting from a 3D package to importing into the Unreal Engine.

Document Changelog: Created by Mike Fricker; maintained by Richard Nalezynski?.

Overview

This is a on how to export and import static meshes, skeletal meshes and animations from 3D Modeling programs using the ActorX plugin.