AI 组件

介绍用于 AI 感知和 Pawn 感应的 AI 相关组件。


AI 组件是一种可令 Pawn 从环境接收类似感知数据的组件,如噪声来源位置或 Pawn 是否可看到东西。

AI Perception Component( AI 感知组件)

AIPerceptionComponent 用于注册为 AIPerceptionSystem 中的刺激信号监听器,并可收集已注册的刺激信号。当组件获得新刺激信号 (batched) 时,将调用 UpdatePerception

Pawn Noise Emitter Component (Pawn 噪声发射器组件)

PawnNoiseEmitterComponent 追踪 SensingComponents 所使用的噪声事件数据以监听 Pawn。该组件用于存在于 Pawn 上或其控制器上。其在网络客户端上不进行任何操作。

Pawn Sensing Component (Pawn 感应组件)

Pawn 感应组件可包含 Actor 的感知(即,视觉和听觉)设置及功能,允许 Actor 在游戏世界中看到/听到 Pawn。其在网络客户端上不进行任何操作。

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