照亮环境

使用光照和阴影几何体、使用全局光照,并设置反射。

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See Also

要点知识

预计算光照

动态光照

综述

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Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

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