状态机

状态机允许将骨骼动画拆分成各种状态,可以完全控制如何从一个状态混合到另一个状态。

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状态机(State Machines) 通过图形化方式将骨架网格体的动画拆分为一系列状态。然后按照 转换规则 管理这些状态,转换规则可控制从一个状态混合到另一个状态。状态机大大简化了骨架网格体动画的设计流程,可以创建一张控制图来轻松控制各个角色在各动画之间运动方式,无需创建复杂的蓝图网。

以下是在虚幻引擎4中使用状态机所需了解的信息和教程。

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