Importing Content

Learn about how to import content that you've created in other applications into your UE4 project.

Windows
MacOS
Linux

When you create a realtime visualization in Unreal Engine, you'll typically need to rely on content that you create in separate third-party applications and import into your project using the tools provided in the Unreal Editor. For example, these types of content typically include 3D geometry (called Static Meshes in Unreal Engine), Textures, Materials, audio files, and so on.

The topics in this section of the documentation describe how to get these types of content and more into Unreal Engine.

Import Methods and Data Formats

General Importing How-Tos

Select Skin
Light
Dark
欢迎帮助改进虚幻引擎文档!请告诉我们该如何更好地为您服务。
填写问卷调查
取消

欢迎来到全新虚幻引擎4文档站!

我们正在努力开发新功能,包括反馈系统,以便您能对我们的工作作出评价。但它目前还未正式上线。如果您对此页面有任何意见与在使用中遭遇任何问题,请前往文档反馈论坛告知我们。

新系统上线运行后,我们会及时通知您的。

发表反馈意见