5 - 自由发挥!

学习了如何设置项目、创建材质,并将材质应用到静态网格体Actor后,请尝试自由进行练习。

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利用学到的知识新建一个与此图表相似的 材质

PlasticMaterialNetwork.png

主材质节点设置将模拟一个塑料材质。

Basic_Asset1 添加到关卡,对其应用材质,然后更新材质来应用一个"砖块"法线贴图纹理。

NormalMapAdded.jpg

欲知此快速入门指南中要点的更多内容,请参阅Unreal编辑器手册

欲知导入不同类型内容的信息,请查阅:

如需了解快速入门指南中的具体内容,请查阅:

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