骨架网格体

绑定到层次化骨骼骨架上的网格物体,它可以产生动画,以便使网格物体发生变形。

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骨架网格体由两部分构成:构成骨架网格体表面的一组多边形,用于是使多边形顶点产生动画的一组层次化的关联骨骼。

在虚幻引擎 4 中,通常使用骨架网格体代表角色或其他带动画的对象。3D 模型、绑定及动画都是在外部建模和动画应用程序(3DSMax、Maya、Softimage 等)中创建的,然后通过虚幻编辑器的内容浏览器把这些资源导入到虚幻引擎 4,并将其保存到包中。

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